Authors
Abstract
This article proposes to explore the narrative opportunities of augmented reality for science communication in topics related to astrophysics by identifying some conceptual and technological elements of augmented reality that enable the creation of an immersive interactive narrative. To achieve this, wo conceptual frameworks are analyzed: the five components of Maze (2006) and the three characteristics of Azuma (1997). The Maze (2006) components address narrative in virtual spaces and include the background, narrative overlay, environment, navigation, and interaction. The Azuma (1997) characteristics address the technological component of augmented reality and refer to the combination of the real and virtual world, real-time interactivity,
and three-dimensionality. Additionally, an analysis of ten media works in different formats including augmented reality experiences, interactive experiences, TV series, and movies related to the thematic axes of interest for this project is conducted, identifying seven key elements for creating an immersive narrative under these conditions. These include providing clear instructions to the user through a tutorial, using characters to convey the story, planning the narrative duration, incorporating playful and exploratory elements, designing strategies for bodily navigation to guide the user, the communicative value of graphic components, and auditory potential. Finally, it is concluded that augmented reality offers new opportunities for narrative and scientific communication and a theoretical and practical framework is provided to guide the design of immersive experiences using this technology.
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