DOI: 10.17151/kepes.2023.20.28.8
How to Cite
Villota Cuásquer, Óscar D. (2024). Experience as a response to the conceptual tensions between narrative and digital media. Kepes, 20(28), 219–246. https://doi.org/10.17151/kepes.2023.20.28.8

Authors

Óscar Darío Villota Cuásquer
Universidad de Caldas Manizales, Colombia
oscar.villota@ucaldas.edu.co
https://orcid.org/0000-0002-7604-5577
Perfil Google Scholar

Abstract

This article addresses an incompatibility that, although not apparent, is implicit in many areas of contemporary media production. Narrative, in its classic definition, is based on linearity, causality and determination. On the other hand, digital databases, which underpin the new media, transcend hierarchical or linear structures. From this last aspect derive properties such as automation, programming and, in general, interactivity. This implies that both narrative and digital media originate from different logics, which generates an interesting scenario: although there are intentions to interconnect them, the development in the fields of narratology and digital media starts from intrinsically opposite possibilities. Therefore, the objective of the research that underlies this article was to contribute to the theoretical and conceptual precision of the relationship between digital media and narrative, exploring their potentialities, limitations and points of convergence. The study was articulated through a qualitative methodology with a theoretical approach, starting with the identification of key concepts in the relationship between digital media and narrative. Subsequently, the positions of academics from both areas were intertwined and, finally, the concepts identified in a new media work with narrative character were analyzed, specifically the video game Death Stranding (2019). The main finding lay in the fact that the indispensable concepts for establishing theoretical bridges between narrative and digital media properties were those related to the experience involved in both fields. The concepts in question -such as immersion, agency, navigable space and embodiment, among others- come from areas as diverse as narratology, new media theory, post-phenomenology and video game studies, but find in the concept of experience a possible point of confluence.

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