Authors
Abstract
It seemed to be inevitable that a complete generation of video players did not end up transferring their experiences to the art context. This exploration in the videogame culture has generated a wide creative range of topics and structures making room for the so-called “game art”. However, before this new gender appeared, video had already been used as a ludic or player interface.
References
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Online
http://maia.enge.li/gamezone/taxonomy.html
http://www.mediatecaonline.net/artijoc/cas/index.htm