DOI: 10.17151/kepes.2017.14.16.5
How to Cite
Contreras Espinosa, R. S. ., & Eguía Gómez, J. L. . (2017). Gamification in education: Designing course for game designers. Kepes, 14(16), 91–120. https://doi.org/10.17151/kepes.2017.14.16.5

Authors

Ruth S. Contreras Espinosa
Universidad de Vic-Universidad Central de Cataluña
ruth.contreras@uvic.cat
http://orcid.org/0000-0002-9699-9087
Perfil Google Scholar
José Luis Eguía Gómez
Universidad Politécnica de Cataluña, Barcelona
eguia@ege.upc.edu
http://orcid.org/0000-0001-8949-7380
Perfil Google Scholar

Abstract

This article explores how gamification can be applied to education to improve student motivation. An experience developed in a game design course, in which experience points, levels, badges and challenges were included, is presented to this end. The study took place during 2014 and 2015. To assess how gamification impacted the learning experience, a survey and subsequent interviews with the students were applied. Results show significant improvement in terms of attention to reference materials and proactivity. They also suggest that this approach can help students score better.

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