DOI: 10.17151/kepes.2019.16.19.16
How to Cite
Zurc, D. ., Arias-Correa, M. ., Serrano-García, J. ., Valencia-Díaz, E. ., Taborda Hernández, A. E. ., & Rodríguez Rodríguez, J. A. . (2019). Autonomous Navigation for Visually Impaired People in Museographic Spaces, Based on Mobile Application Danny Zurc. Kepes, 16(19), 389–426. https://doi.org/10.17151/kepes.2019.16.19.16

Authors

Danny Zurc
Instituto Tecnológico Metropolitano
dannyzurc@gmail.com
http://orcid.org/0000-0001-8628-9906
Mauricio Arias-Correa
Instituto Tecnológico Metropolitano Medellin
mauricioarias@itm.edu.co
http://orcid.org/0000-0003-0619-235X
Jakeline Serrano-García
Instituto Tecnológico Metropolitano Medellín
jakelineserrano@itm.edu.co
http://orcid.org/0000-0003-0609-6077
Edison Valencia-Díaz
Corporación Universitaria Remington Medellín
edison.valencia@uniremington.edu.co
http://orcid.org/0000-0001-6086-0131
Andrés Esteban Taborda Hernández
Universidad de Antioquia Medellín
andresesteban32@yahoo.es
http://orcid.org/0000-0002-8430-2318
Johan Andrey Rodríguez Rodríguez
Universidad de Antioquia Medellín
johan.an.rodriguez.r@gmail.com
http://orcid.org/0000-0002-9175-139X

Abstract

The generation of communication strategies that allow bringing the visually impaired public closer to museums has become an important challenge for museology. As a response to this need, a navigation system for inner environments was designed, prototyped and evaluated, which allows visually impaired people to access exhibitions at the La Salle Museum of Natural Sciences of the Instituto Tecnológico Metropolitano (Medellín, Colombia). The procedure used in this work is presented as a methodology with two stages. The first stage consisted of the design and development of the prototype of the navigation system, and the second stage was the evaluation of the system. The design of the system was the result of the adaptation of contemporary methodologies of innovation such as Design Thinking and Creative Problem Solving (CPS) applied to the design of technological products. A functional prototype which included an iOS app for smartphone, podotactile guides, bone conduction headphones, obstacle detectors and QR code identifiers, was developed. During the evaluation stage, experiments were conducted in one of the museum rooms with 27 people with visual disabilities. The results indicated that the developed system is effective as a navigational tool that provides information about the specimens of an exhibition, which allows concluding that this experience is replicable in other museographic environments and in other museums.

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