DOI: 10.17151/kepes.2017.14.16.5
Cómo citar
Contreras Espinosa, R. S. ., & Eguía Gómez, J. L. . (2017). Gamificación en educación: diseñando un curso para diseñadores de juegos. Kepes, 14(16), 91–120.


Ruth S. Contreras Espinosa
Universidad de Vic-Universidad Central de Cataluña
Perfil Google Scholar
José Luis Eguía Gómez
Universidad Politécnica de Cataluña, Barcelona
Perfil Google Scholar


En este artículo argumentamos cómo la gamificación se puede aplicar a la educación para mejorar la motivación del estudiante. Para ello presentamos una experiencia que se desarrolló en un curso de diseño de juegos y en la que incluimos puntos de experiencia, niveles, insignias y retos. El estudio se realizó durante los años 2014 y 2015. Para evaluar cómo la gamificación impactó en la experiencia de aprendizaje, utilizamos una encuesta y entrevistas posteriores para los estudiantes. Los resultados muestran mejoras significativas en términos de atención a los materiales de referencia y en la proactividad. También sugieren que nuestro enfoque puede ayudar a los estudiantes a obtener mejores puntajes.

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